Example: Designing the Sudokumaster UI

This section walks you through the UI design process for a simple Flash Lite Sudoku game called Sudokumaster. The Sudokumaster UI is designed with a dynamic layout that supports multiple screen resolutions and user input methods (key, touch, and key and touch devices).

Figure: Sudokumaster UI

The Sudokumaster UI design follows the guidelines presented in section Designing graphical user interfaces. Sudokumaster is developed for S60 and Series 40 Nokia devices that support Flash Lite 2.0 or newer.

Designing the Sudokumaster UI comprises the following steps:

  1. Defining the Sudokumaster UI and functionality

  2. Defining the Sudokumaster target platform

  3. Designing the Sudokumaster layout

  4. Designing the Sudokumaster UI elements

  5. Implementing the Sudokumaster layout

  6. Conclusion

To download the complete Sudokumaster application, see section Flash Lite applications.